The project

EN.GA.G.E. aims to involve the whole educational communities of the partner countries in order to foster the entrepreneurial transversal skills through the use of digital games.
From one side, the added value will be ensured by the cooperation of different primary and secondary schools, organizations operating in the field of entrepreneurial education and University departments of Science Education, from 4 different EU countries. On the other side, it has been already widely and internationally proved that the game-based learning represents an effective methodology for the acquisition and enhancement of both transversal and key competences.